Website powered by

Gangstar NY Sequencer work

During my work on Gangstar New York, I had the chance to work with Unreal Engine's Sequencer and create (with already available in game assets) various : Cutscenes, Cinematics, Endscreen scene proposals. These are a few that I can share .

Work involved setting up the scenes, creating the proper mood and lighting, custom animation poses, camera editing .

The assets from these shots (buildings , props , textures ) were made by our 3d team :

Paul Turc
Cristi Bumbu
Marcela Rogut
Vlad Tabacaru
Vladimir Stancu : https://www.artstation.com/vladimirstancu
Razvan Giubernea
Claudiu Manea
Felicia Ionescu
Mihai Lupu
Mihai Ilie

Game Intro 1 : We've tried to make a more light hatred version , showing the customization , police , and dancing?

Game Intro 2(blockout) : A work in progress of a more serious version of the Intro.

End game (MVP) screen proposal 1

End game (MVP) screen final : After some feedback , we decided to go for a more static scene , where you can view the customization items more clearly .